- Character Creation & Advancement
- 1. Cost to Play?More
Each monthly game you attend is $10. You can pre-pay using PayPal or pay onsite with cash or PayPal. And the first month is absolutely FREEE.
- 2. Character SubmissionMore
If you are playing a band new character that is not an Elder and is of a Camarilla clan, you can submit them as late as at game. But if all possible please submit at least two(2) weeks ahead of time to make sure the STs have time to review it make sure everything is good.
If you are playing an Elder, or non-Camarilla clan, or a character with more than 0 XP, you must submit the character to the STs at least two(2) weeks in advance.
As always the STs would love that you submit the character eariler than later so any issues, concerns, or problems can be addressed in a timely manor.
- 3. In Play Item CostsMore
ITEM QUALITY COSTS
In order to allow for players to know what they can get for their Resources, the following prices have been determined for combat equipment.
Cell Phones: $1000
Armor Qualities
Ballistic: $2,000
Chest Plate: $500
Concealable: $5,000
Full Body: $3,000
Hardened: $500
HazMat: $5000
Impact Absorption: $500
Hardened: $1,000
Ranged Weapon Qualities
Accurate: $8,000
Antique: $2,000
Ammo Capacity I: $250
Ammo Capacity II: $500
Armor Piercing: $5,000
Artisan: $20,000
Automatic: $1,000
Brutal: $1,000
Cold Iron: $12,000
Concealable: $5,000
Deadly: $8,000
Fast: $200
Incendiary Ammo: $15,000
Knockback: $1,000
Long Range: $5,000
Masterwork: $50,000
Quick Draw: $100
Rapid Reload: $100
Silver Ammunition: $20,000
Spread: $750
Staking: $1,000
Strange Composition: $10,000
Melee Weapon Qualities
Accurate: $10,000
Antique: $2,000
Armor Piercing: $2,500
Artisan: $20,000
Balanced: $1,000
Brutal: $1,000
Cold Iron: $12,000
Concealable: $5,000
Deadly: $10,000
Disabling: $2,000
Fast: $200
Flaming: $15,000
Impaling: $1,000
Trip: $500
Masterwork: $50,000
Reach: $2,000
Quick Draw: $100
Silver: $20,000
Staking: $1,000
Strange Composition: $10,000
- 4. Is there info about clans?
- 5. Are the attribute bonuses provided by the Generation background actually added to the rating, or do they only increase the potential maximum?More
Attribute bonus points from the Generation background only increase the potential maximum for the attribute where they are assigned. You must still spend experience points to purchase attributes up to the new maximum.
- 6. Am I really limited to only 7 points of merits?More
Yes. The merit system is designed to allow every character to be unique by forcing players to make choices about their characters’ special qualities. The merit limitation allows for wide character diversity and prevents power creep in long-term chronicles.
- 7. Do I really need to buy a merit to learn Thaumaturgy/Necromancy?More
Yes. This requirement is an important aspect of the game’s design. Blood magic is potentially unbalancing, and the merit cost forces players to make hard choices about their characters, rather than simply collect powers.
- 8. When a merit offers “…an additional Thaumaturgy/Necromancy path of your choice,” does that simply mean a character can learn the path? Does the character still need a teacher? Do you purchase the path at in-clan or out-of-clan costs?More
Yes, the character can learn the path without a teacher. The costs are listed in the merit’s description. For example, Necromantic Expertise and Thaumaturgic Expertise allow a character to learn an additional path of blood magic at in-clan costs.
- 9. I am playing a Samedi. Can I purchase the Necromantic Expertise merit?More
Yes. A character of a bloodline has the ability to purchase any merit from the parent clan, unless expressly forbidden.
- 10. I'm a new player, what should/can I build as my first chara?More
AIT welcomes new players to explore their imaginations, but due to the nature of this kind of game we ask that players who are new to AIT stay within the guide below.
This guide allows players to enter the game and learn without having to deal with more overhead than needed for a new player. Its mean't to help you get a foot into the door without having to learn a million extra things all at once.
New players may only build from the Clans below and may not have more than 2 dots in their generation background.
- Ghoul
- Brujah
- Gangrel
- Malkavian
- Toreador
- Ventrue
- 11. Do I need to spend a DT action to learn an in-Clan discipline?More
Per pg 111 of the BNS Rules, YES
You must spend 1 (DT) Downtime action to learn an in-clan discipline.
- 12. What Clans and bloodlines can I play at AIT?More
This list will change as the game dynamic changes so you should always check it before making a new character. A player seeking to make a limited character must email the ST team before submitting a character sheet for approval.
New players should follow the list of opens clans found on the Character creation pg.
Accepting: (No ST Approval needed for clan)
- Assamites
- Brujah
- Gangrel
- Malkavian
- Nosferatu
- Toreador
- Tremere
- Ventrue
Limited: (ST Approval Required for clan)
- Vizier ( Assamite)
- Sorcerer ( Assamite)
- True Brujah
- Coyote (Gangrel)
- Knights of Moon ( Malkavian)
- Ishtarri (Toreador)
- Ventrue (Crusader)
- Caitiff
- Daughters of Cacophony
- Gargoyles
Closed: ( Not accepting new Characters of this type)
- Followers of Set
- Tlacique ( Followers of Set)
- Vipers ( Follower of Set)
- Noiad (Gangrel)
- Ahrimanes (Gangrel)
- Giovanni
- Premascine (Giovanni)
- Lasombra
- Kiasyd ( Lasombra)
- Ananke (Malkavian)
- Volgirre ( Toreador)
- Telyav ( Tremere)
- Tzimisce
- Carpathians (Tzimisce)
- Koldun (Tzimisce)
- Baali
- Angellis Ater ( Baali)
- Cappadocians
- Samedi (Cappadocians)
- Lamia ( Cappadocians)
- Ravnos
- Brahman ( Ravnos)
- Salubri
- 13. Character Naming, Clans, etcMore
When naming your character, it should not be able to be confused with your other characters (either retired, killed, or secondary/primary).
Your Primary and Secondary clans should be separate. Also when you move on to your next character (when the old one is retired, or killed), you need to pick a different clan.