All vampires possess Disciplines, the supernatural powers granted by the
Embrace and innate to the very nature of being Kindred. With Disciplines, a
vampire can gain supernatural strength, speed and stamina or the ability to
perform truly outlandish feats such as hurl gouts of magical flame, shapeshift
into animals or control the minds of others. Below is a list of each of the
Discipline paths available in AIT with a very short description of the basic
powers in each path.
This discipline allows you to control the raging Beast within you, as well as
affect the inner Beast of others. By using Animalism, you are able to both
enhance and suppress the Beast.
1A - Beast Within
Beast Within allows you to use your powers to draw out the Beast that
exists within each Kindred. By slowly eroding someone's control in
this fashion, you may cause your target to frenzy.
1B - Beckoning
This power allows you to call out to animals and they will respond,
coming to you when you summon them.
This discipline defines your ability to perceive the world around you. As this
path advances, your ability to perceive things also increases, the more
advanced you become, the better able you are to extend your net of senses from
your own mind to the world around you.
1A - Heightened Senses
This power allows you to vastly enhance one of your senses, allowing
you to see things that are hidden, hear the faintest sounds and feel
the most minute changes with a touch.
1B - Aura Perception
This Discipline allows you to see the subtle aura that surrounds all
things. This allows you to detect things such as changes to a person's
appearance, as well as mood and other characteristics.
Celerity represents a vampire's ability to move with blinding speed.
1A - Reflex
Reflex allows you to respond much more quickly to your surroundings,
lessening the effects of surprise.
1B - Rampage
Due to your increased speed, you are able to put much more force behind
your blows in combat, inflicting additional damage to your enemies.
Malkavians tap into their own madness to inflict insanity on others using
1A - Catatonia
This ability allows you to temporarily force your victim into a
catatonic shock, as long as nobody interacts with them.
1B - Clarity of Thought
Once you understand the workings of madness, you are much less
susceptible to it. With Clarity of Thought, you are immune to certain
types of confusion.
Dominate is the discipline that allows you to control the minds of others.
1A - Command
With Command you may force your victim to follow one simple order to
1B - Forgetful Mind
Forgetful Mind allows you to alter, add or delete memories from the
mind of your victim.
Some vampires are supernaturaly tough and resistant, able to withstand and heal
inhuman amounts of damage. This is the power of Fortitude.
1A - Mettle
Mettle increases the amount of damage you are capable of withstanding
before you are seriously hurt.
1B - Endurance
With Endurance, you can ignore the affects of your wounds until they
completely overtake you.
Necromancy represents the dark arts of speaking with and influencing the dead,
practiced primarily by the Giovanni.
1A - Channel the Lost
By use of Channel the Lost, you may call forth the spirit of the
deceased and compell it to answer your questions.
1B - Echoes of Death
Death is, to say the least, a traumatic experience. With this power,
you may force your victim to suffer some part of that trauma.
Obfuscate is the ability to hide or obscure your presence in the minds of others.
1A - Unseen Presence
The simplest form of Obfuscate simply allows you to render yourself
effectively invisible to observers.
1B - Mask of 1000 Faces
A more subtle power, Mask of 1000 Faces lets you disguise yourself,
appearing as a random bystander or a specific person.
Some Lasombra have achieved an unholy mastery of the shadows with
Obtenebration, granting them powers over darkness.
1A - Cloak of Shadows
With Cloak of Shadows, you can hide yourself from view, literally
wrapping the darkness around you.
1B - Tentacle of Shadows
Tentacle of Shadows allows you to form a prehensile tentacle out of any
deep shadow, which you may then use to attack or grapple opponents.
Potence is sheer, raw, supernatural strength.
1A - Strength
With this power, you are as strong as the strongest human.
1B - Prowess
Prowess grants truly inhuman strength and increases the power of
your blows in combat.
Vampires use the power of Presence to influence their targets' emotions; it can
be used to repulse, to entice, or to terrify.
1A - Dread Gaze
You can use Dread Gaze to strike fear into an opponent, forcing him to
flee before you.
1B - Entrancement
Entrancement engenders feelings of friendship and trust in others.
Your target will see you as a comrade, even if he was about to attack
The Gangrel's fiercely guarded shape-changing abilities of Protean allow you to
alter your form in various ways.
1A - Wolf's Claws
This power causes fiersome claws to spring from your fingertips,
allowing you to inflict terrible damage upon your foes.
1B - Earthmeld
Earthmeld lets you melt into the earth, escaping from your enemies or
the light of the sun.
The power of the deadly assassin clan, the Assamites, this discipline was
developed for the explicit purpose of hunting and killing other vampires.
1A - Weakness
By using Weakness, you may wrack your opponents with terrible pains
merely by touching them.
1B - Blood Agony
Blood Agony transmutes your blood into a deadly poison with which to
coat your weapons.
The abilities of Serpentis, developed by the Minions of Set, revolve around
corruption and the form of the snake.
1A - Tongue of the Serpent
This power grants you a hyper-effective version of a snake's tongue, 18
inches long and forked.
1B - Eyes of the Serpent
The golden, black irised Eyes of the Serpent wield a strangely hypnotic
Thaumaturgy, the Path of Blood
The Tremere, who were once a house of mortal mages, have been able to take some
of their powers with them to the grave as the blood magic of thaumaturgy.
1A - Taste of Vitae
A thaumaturge with this power can divine information about another
Kindred merely by tasting his blood.
1B - Drain Essence
Drain Essence allows you to absorb your victim's blood into your own
body merely by touching them.
Thaumaturgy, the Path of Flame
The mage warriors of the Tremere use the Path of Flame to deadly effect,
charring the flesh of their opponents with sorcerous fire.
1A - Hand of Flame
The Hand of Flame allows you to encase your hand in a ball of fire,
burning those you strike.
1B - Shield of Fire
This power creates a Shield of Fire around you, searing anybody who
Thaumaturgy, the Path of Mind
The Tremere have also developed the telekenetic powers of mind over matter in
the Path of Mind.
1A - Manipulate
Manipulate is a basic telekenetic ability, allowing you to move small
objects around at will.
1B - Force Bolt
A more focused telekenetic blast, Force Bolt can inflict damage on your
enemies at a range.
The flesh shaping powers of Vicissitude can be used to a wide range of effects,
from the horrific, to the beautific, to the perfectly ordinary seeming. The
Tzimisce have mastered them all.
1A - Body Weaponry
The basic ability of Vicissitude is the power to form small hand-held
or thrown weapons from your own flesh.
1B - Changeling
As a slightly more advanced flesh shaper, you can use the power of
Changeling to physically mold your image into whatever form you choose.
When the Tremere created the Gargoyle bloodline, they gifted them with the
discipline of Visceratika so that they might better protect the lairs of their
masters. Viskeratika boasts an array of abilities suited to defending a
1A - Skin of the Chameleon
With Skin of the Chameleon, you combine an enhanced sense of your
surroundings with an ability to change your skin color to blend into
the background, like a chameleon.
1B - Whispers of the Chamber
This power represents a Gargoyle's preternatural awareness of its
environment. With this power, you are very difficult to hide from or