The Atlanta Gangrel Home
Gangrel are wanderers. The Gangrel in Atlanta tend to be an exception to the
rule, as they do not wander as much as the typical Gangrel.
The Atlanta Gangrel also tend to be a bit more organized than the typical
Gangrel you might see. They are organized, as many Gangrel are, on a wolf pack
mentality where members of the clan are extremely loyal to one another. This is
the natural way of wolves and is necessary for safety and survival.
The most unique trait of wolves is their intelligence and social behavior.
Wolves are highly social animals, living in family groups called packs. These
packs are tightly knit social groups, with a ranking structure in place, most
generally believed for keeping the pack organized for purposes of the hunt and
care of the pack.
The nominal leader or Alpha of the Gangrel is referred to as 'the Eldest.'
The Eldest Gangrel is usually the Gangrel that can stand the most political
bullshit of the city. As of January of the year 2002. The eldest Gangrel is
Generally, Clan Gangrel are a clan of survivors, they do not hate
civilization they simply do not need it.
The Gangrel are very capable shape shifters, which may explain their ease in
crossing the wild lands without incident. Gangrel are typically able to
transform into a bat or wolf and some of the Gangrel elders can turn into a
nearly indestructible mist form. Finally, The most powerful of the Gangrel can
turn themselves into a huge half-man, half-wolf form capable of dealing
tremendous damage to anyone foolish enough to tangle with them
Nickname: Outlanders, or if you're a Malkavian, Fido
Appearance: The members of this clan often have animalistic features, especially if they
have the Protean Discipline. They are usually quite rustic in dress and mannerisms.
Havens: Gangrel are nomadic by nature and almost never create
permanent dwellings. Though they may live within a single city,
they will usually not create havens for themselves, but will
instead sleep in a different place each day. They are often
found in parks, zoos or semi-wooded areas in the city. Most
of them are able to meld with the earth and do so each dawn
to escape the sun. However, Atlanta Gangrel tend to make a
basic haven. Again, this creates even larger differences
between the Atlanta Gangrel from the Clan at large.
Background: Gangrel tend to pick their childer very carefully
with an emphesis on selecting those who can survive without
the need of help from outsiders. Once embraced Gangrel
are generally left to fend for themselves, learning the ways
of a vampire without help from their sire. The sire may
watch the childer from a distance, but rarely ever interferes
with the progress. This may seem cold and cruel, however
in the Gangrel mindset, if you cannot surivive, then you do
not deserve to exist. After the Childer has shown themselves
capable of suriving, the sire will introduce the fledgling
vampire to the rest of the clan.
The Gangrel tend to be very proud of their linage, and usually
take great pains to explain the history of the clan and their
sire and their sire's sire. The Gangrel also tend to enjoy
telling stories, and recently in Atlanta the story telling
has become a more important part of the clan meeting.
Clan Disciplines: Animalism, Fortitude, Protean
Clan Advantage: Gangrel start with one free Survival skill.
Clan Disadvantage: Because Gangrel tend to be wanderers and
rarely stay in any one place for an extended period of time,
they do not start with a haven, and must create one from scratch.
Organization: The Gangrel for the most part do not consider
themselves a clan, with the rather notable exception of
the Atlanta Gangrel. In the extreme politics of Atlanta, the
Gangrel have been forced to band together and work together.
Perhaps unsuprisingly, as like tends to attract like, The Gangrel
prefer each others company over other clans and can often
be found together.
The Gangrel Viewpoint on the Other Clans
Brujah - Good guys in a fight, a pity they don't know what to fight for.
Malkavian - The only thing that keeps them alive is that we can't find them all.
Nosferatu - Kindred of strong spirit; we have much in common with them.
Toreador - Deserving of contempt. The deserve nothing more, except maybe to be ventilated with a few extra holes.
Tremere - Our enemies, we must seek to understand them so we may destroy them.
Ventrue - If they had a clue, We might respect them and their efforts to lead us. As it is, We do not.
Setite - The Heart of Corruption exists in everyone of their unbeating dark hearts. That heart should be torn out of every one of them.
Gargoyle - Another Tremere horror inflicted. Help them become free.
Tzimisce - Shapeshifters as well, A pity they're on the other side.
Giovanni - Soul stealers of the Darkest type. Stay far away from these monsters in suits.
Lasombra - Arrogant, Suave, and manipulative. The Tremere of the shadows.
Assamite - Assassins of the first rank. If you have one contracted out on you, think of it as a great honor. If you survive, it is an even greater honor. Make sure you survive.
-Revised June 2000
If you are interested in learning more about the Gangrel Clan, go straight to the source
with White Wolf's Clanbook: Gangrel.
The Gangrel Clan Novel was also quite good. I just finished reading it and I highly
recommend it. The novel provided some truly excellent insight into the mind, personality
and behavior of the Gangrel Clan.